
powder gangers vs deathclaws for instance. Rather then designing certain enemies to be low-level targets and high-level targets. Though it may seem unrealistic and unimmersive at times. which i think makes sense for a post apocalyptic game. requiring you to have to still think about survival.

Since enemies too will still provide a later game challenge.

but i feel level scaling makes fights more engaging and fun in its own way. It can be quite fun when to just roflstomp every enemy in sight at the highest possible level. Then again it does encourage you to try at the very least to take on harder enemies at lower levels before you reach the point of killing everything in one shot. making the game less challenging since you know your going to level the more you continue on. but no level scaling means that high level characters can slice through enemies like a knife through butter. I don't think anybody should be able to handle high power enemies in the early game.
